FL: On average, how long does it take for you to complete a painting from the initial 3D digital simulation to the final canvas?
AD: The process is hard to put bounds on. I usually start with simple sketches on paper. These are quick, just testing out ideas. Building what I can only describe as “situations” within a simulated 3D space can take anywhere from a few days to a week, depending on the complexity of the models. Then there's rendering those back into a 2D image, creating stencils from that, and finally painting. Altogether, it can take about a month, sometimes longer.
FL: Which artists and writers have had the greatest influence on your practice and visual thinking?
AD: To name a few poets, William Blake—both his poetry and his artwork—Dylan Thomas, and Ono no Komachi. As for visual artists, there are too many to mention, but I always come back to Guston. I've also been thinking a lot about the Fayum mummy portraits lately. Among contemporary writers on culture, I really enjoy reading L. M. Sacasas' essays on Substack.
FL: How do you view the contrast between Western consumer culture and Eastern philosophies regarding waste and care? Did you experience culture shock during your time in Japan, particularly in Kyoto, and how central has Japanese culture become to your artistic identity?
AD: This is actually something I've been thinking quite a bit about lately. With waste, I've encountered an interesting inversion that might not be immediately apparent.
I spent time with Japanese carpenters during a fellowship I received from the U.S.-Japan Friendship Commission. While talking to the head carpenter at Ise Shrine, which is completely dismantled and rebuilt every 20 years, he explained that it's only through this process of destruction and rebuilding that the craft and skills of that particular kind of carpentry are maintained. We learn through taking things apart, he explained and that knowledge is passed on to the next generation. A more Western understanding of maintenance tends to value the artifact over the process.
Concerning care, there's a great book called Traumatized by the cultural theorist Catherine Liu. She makes an important distinction between care as a genuine human and social responsibility and care as an ideology used to manage suffering without really addressing its causes. I think this feels accurate to our current Western, or at least American-centric, understanding of care and it’s very close to a Buddhist perspective where compassion without wisdom can lead us astray.
Care in Japan operates a bit differently, I would say. In more collectivist societies, care is often distributed through family and community rather than delegated to specialists. Its focus is perhaps more relational, concerned with maintaining harmony through social support rather than necessarily healing. It's inherently less individualized, I think. That relational quality has deep roots, not just in the Confucian influences from China, but likely also in the more broadly animistic relationship with nature that Shinto invokes. I'm no expert, but this is the sense I've gotten during my time here.
I wouldn't say I experienced culture shock in a way that was particularly difficult to process, but I've become increasingly aware of how much the American and Western conception of the self, and the relentless differentiation of identity it requires, can become a particular kind of burden and, at times, an obstacle to creative freedom.
Again, I feel a bit wary of artistic identity in the age of Instagram, but being an artist who spends a lot of time in Japan has certainly influenced my work in a number of ways.
FL: In the context of this exhibition at BB&M, what does the title Dream Weaver mean to you personally?
AD: There are a number of myths about weaving that I remember from bedtime stories as a child, like those of Arachne and Clotho from Greek mythology. I later learned about similar figures in Japan, like Jorōgumo.
There's an ongoing investigation of digital and network systems in my work, primarily through the use of repeating patterns on cloth. In this body of work, that investigation extends into the woven structure itself. Textiles and weaving have a direct relationship with computation. The original Jacquard looms used punched cards long before the first computers. Weaving itself is a kind of original binary system of warp and weft.
I guess I feel that there was a gradual shift in our world that began in the 90s with the early internet, followed by something more seismic in the 2000s with the arrival of the iPhone. The physical world we knew was rapidly being replaced by a digital one. A new reality was being woven, a kind of lucid dream that no one really noticed, like a sleight-of-hand trick.
But the weavers have become increasingly consolidated into larger and larger corporations with state-like power. Now the weavers themselves are increasingly AI-based. It was reported this year that bots now outnumber humans on the internet.
I've long been interested in dreams, and in recent years I've been reading about some newer ideas concerning why we dream. The neuroscientist Erik Hoel has proposed a theory that borrows from machine learning to better understand how the brain might expand an “overfitted” model of reality. In other words, we dream to prepare ourselves for things that lie outside the statistical distribution of our waking experience. So in a sense this work encompasses two aspects of the dream as anthropomorphised characters; the weaver and the dreamer. The latter is situated in a position of control and rigidity within the rules of the system, then the dreamer represents a kind of freedom that can exist even within a simulation.